
LaunchDarkly UE4 SDK & Demo
A UE4 plugin for LaunchDarkly client integration with a demo project showcasing its use.
Project Overview
One of the most difficult things with adopting a new platform is the piles of boilerplate involved with integration. Using this plugin, the LaunchDarkly client integrates easily into the UE4 game engine with full support for Blueprints and Android builds.
The plugin can be downloaded as source on GitHub.
Note that this demo was made using UE4 version 4.25.
Demo Submodule
What good is a tool without a good demonstration app to showcase it in action? That’s why we built this UE4 project. This project will quickly illustrate (using Blueprints exclusively) how to leverage flags to manipulate game mechanics at runtime using the LaunchDarkly Client UE4 Plugin.
Please remember that this repository uses the UE4 plugin repo as a submodule and will need to be set to work properly.
The project can be downloaded on GitHub.
Involvement
All code and design of this project was done by yours truly. The demo project was built to showcase the plugin and how it can be used in a game development context.