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A passion for technology and sharing wisdom has given me a skill set that resonates with helping my employers share their vision with prospects, customers, and the general public alike.

Feel free to check out my LinkedIn profile or my GitHub repo for additional information on my career and work.

Career Highlights

  • Numerous interactive demos created including:
    • NextJS/Unleash demo app (Runtime Dining) showcasing front-end & back-end flag usage.
    • KonaKart/LaunchDarkly demo app highlighting automation benefits of using flags (heavy reliance on Docker).
    • Launch! full Unity game demo demonstrating flags in realtime applications (video games in this case).
  • UE4 & Unity Plugins for LaunchDarkly client.
  • Twice awarded President’s Club for earning significantly above the yearly quota.
  • Collaborated with tech that powered DOOM 2016 (check the credits!)

Skills

  • Technical sales expertise with MEDDPICC and other similar methodologies.
  • Full stack development across several languages, platforms, and roles.
  • DevOps technologies such as orchestration tools including Kubernetes and other types of deployment tools/systems.
  • Content creation for internal and public consumption (documentation, presentations, etc).
  • Confident public speaker.

Experience

Enterprise Senior Solutions Engineer, Unleash (Remote)

January 2023 - September 2023

Demonstrating the Unleash Platform to prospective customers in a technical capacity. Also establishing best practices and general content to satisfy the sales team requirements.

Accomplishments:

  • Created a full-stack demo environment to illustrate the usage and benefits of the Unleash platform.
  • Written several published blog posts on several topics around flagging (involving streaming services and software testing).
  • Established best practices for deal hygiene including coaching (via call recording), general policies around trials and demonstrations, Hubspot automation, etc.

Senior Solutions Engineer, LaunchDarkly (Remote)

October 2019 - August 2022

Demonstrating the LaunchDarkly Platform for prospective (and existing) customers while acting as a technical resource for account executives (SMB and Enterprise).

Accomplishments:

  • Twice awarded “President’s Club” for earning significantly above the yearly quota.
  • Acquired title “Game Industry Champion” for initiatives serving the game industry.
  • Developed many software solutions (mobile, web-based, server-based) across a number of different languages to help demonstrate the LaunchDarkly platform.
  • Coached new and existing solution engineers.
  • Developed internal and external-facing documentation, blog posts, and videos for educational purposes.

Senior Support Engineer, Sysdig (Remote)

July 2017 - October 2019

Ensuring Sysdig clients were served with the best possible support to address concerns and technical problems. Documenting the product for internal and external resources was also a core responsibility.

Accomplishments:

  • Consistently highest performing engineer on the support team.
  • Coached internally to improve the overall performance of the department.
  • Documented the platform for support resources and customers alike.

Software Developer, Agora/WB Games NY (Troy, NY)

March 2015 - July 2017

Developed back-end services to accommodate 3rd party game requirements including several AAA titles. This work was also developed with documentation and automated testing to ensure reliability. Work included SDK maintenance in C++, C# (Unity3D), and Java, backend services in Python and Javascript, and load testing in Groovy.

Accomplishments:

  • Participated in developing services for Doom (2016), Injustice, and other WB titles.
  • Developed load-testing suites to ensure title launches were successful.
  • Developed various endpoints and services for user-generated content support (UGC).

Mobile Developer, Amplify Education (New York City, NY)

August 2012 - April 2014

Starting as an Android developer with Unity as a hobby, I quickly found myself becoming Amplify’s “Unity guy”. This led to Unity being adopted by the company as a standard platform for interactive software and the creation of the “science team” which worked to make prototypes for iOS and Android.

Accomplishments:

  • Developed & documented best practices for Unity development.
  • Developed/architected initial simulations which helped lead to the company's adoption of Unity as the primary interactive software platform.
  • Worked almost exclusively with Agile development methodologies.

General Manager, Voyant Vision (Troy, NY)

July 2010 - July 2012

From “Junior Developer” to “General Manager”, there were many hats to be worn at this Mohawk Valley startup. My responsibilities included development + architecture, coordinating with clients, and resource allocation.

Accomplishments:

  • Architected AUVIS (Automated Under-Vehicle Inspection System).
  • Integrated Voyant Machine Vision SDK from C to Visual Basic to enable customer compatibility.
  • Sole developer of the Android Mohawk Valley Snowmobile Map app as contracted.
  • Coordinated with prospects and clients regarding SoW and milestones for ongoing work.