A tried and true Git workflow

TL;DR – With all changes committed and ready to start a new task: branch, commit as you desire, back to public branch, fetch + merge from origin, merge work branch, push your merge, repeat. Great resource: mrchlblng::A practical git introduction (then search for “What’s a good commit?”) I’ve seen more than my share of folks completely failing […]

Getting the Unreal Engine 4 Compiling in OSX

TL;DR of video – Set up GitHub with your UnrealEngine.com account. Get your invite and fork the repo then clone it to your machine. Add the EpicGames repo as a remote to pull the latest changes (you can then push the latest changes to your fork). Run the Setup.command then the GenerateProjectFiles.command scripts to get […]