Mike Vittiglio Posts

Affordable Magic: The Gathering

Premise When trying to get into Magic: The Gathering it can become really expensive and discouraging as the collection sits mostly untouched. Here’s a way to purchase packs on the cheap, earn every card you get, make an event with friends (the backbone of any fun hobby if you ask me), and hopefully become a […]

Leaders and Followers

(The following sentence was the last but I think I should front load it so…) My apologies to anyone I’ve failed to lead and to all the leaders I failed to appreciate. Thank you for the opportunity to grow and learn. While it can certainly be said that an individual should learn to manage themselves […]

Best Unreal Feature For Beginners

I stumbled into the GREATEST LEARNING TOOL FOR UNREAL. It’s built into the editor. Just click on the graduation cap on the top right of the window and then get ready for some interactive tutorials that will have you DOING instead of just reading and/or listening. Enjoy.

A tried and true Git workflow

TL;DR – With all changes committed and ready to start a new task: branch, commit as you desire, back to public branch, fetch + merge from origin, merge work branch, push your merge, repeat. Great resource: mrchlblng::A practical git introduction (then search for “What’s a good commit?”) I’ve seen more than my share of folks completely failing […]

In light of GDC’s announcement: Unity vs Unreal

Because of Unreal now being without any subscription fee and Unity 5 now providing essentially all functionality for it’s non-Pro licenses it’s been a bit of a discussion amongst my buddies as to what this means for either as well as which engine proves to be the better choice. Here is my opinion: both are essentially […]

Getting Started: Project Break Through

Starting with the end in mind… What I would like to do is to make a clone of a Breakout clone called “Redesigning Breakout”. This clone would only be taking inspiration from the original “Redesigning Breakout” in the same way that it was only taking inspiration from Breakout itself. There is already an MVP out on […]

TL;DR for “Getting Started with Unreal + OSX”

EDIT: I’ve crossed out outdated info to jive with Epic’s recent announcement to remove the $20 a month fee from UE4. So I wanted to provide a quick TL;DR for the last 2 posts… Getting Started Create an account and get ready to be charged $20 a month and paying 5% of your gross per […]

Getting the Unreal Engine 4 Compiling in OSX

TL;DR of video – Set up GitHub with your UnrealEngine.com account. Get your invite and fork the repo then clone it to your machine. Add the EpicGames repo as a remote to pull the latest changes (you can then push the latest changes to your fork). Run the Setup.command then the GenerateProjectFiles.command scripts to get […]

Getting Started With Unreal Engine 4 In OSX

So I decided to start at the beginning to show someone who may still be on the fence or just curious what’s entailed what it is like to get started with Unreal. The video will go through showing you the following required steps: Getting an account on unrealengine.com Downloading the Epic Games Launcher Installing the Unreal […]

From Unity to Unreal… Why switch?

EDIT: I’ve crossed out outdated info to jive with Epic’s recent announcement to remove the $20 a month fee from UE4. TLDR; I’m a hippy programmer who lives on the fringes and isn’t afraid of a challenge if it means expanding my horizons. I’ve been using Unity both personally and professionally for a combined total for about […]